begintownscript;
variables;
int choice;
body;
beginstate INIT_STATE;
    if (get_flag(1, 0) == 0)
        message_dialog("The strange architecture of these buildings would indicate that there are Vahnatai living here.", "");
    set_flag(1, 0, 1);
break;
beginstate EXIT_STATE;
break;
beginstate START_STATE;
break;
beginstate 10;
    reset_dialog_preset_options(5);
    if (run_dialog(0) == 2)
        move_to_new_town(2, 22, 23);
    else block_entry(1);
break;